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Gold Medal Software - Volume 3 (Gold Medal) (1994).iso
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TJA.INS
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Text File
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1993-12-28
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7KB
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185 lines
Welcome to Kumeran, the capital of Valdalan: a mighty city where commerce,
craft, knowledge, and politics are a constant part of the scene. Today,
things are not at their best, as the city is in the grips of its worst
influenza epidemic ever. Unfortunately, the criminal element never takes
a vacation, and they are very willing to prey while the city is weak. You
will take on several roles in the effort to keep the city safe during the
crises. The queen and the duchess are counting on you.
This adventure is divided into four chapters, each building upon the
results of earlier chapters. In each chapter you will take on a new
persona, so make sure you know who you are before you do anything.
You control your current character by entering commands expressed in
the following format:
Addressee, Verb phrase <noun phrases> <preposition> <object phrases>
Some possible commands are:
READ THE DIARY
READ THE GUARD (only possible if you're a telepath)
PUT THE SKUNK IN THE BACKPACK
WALK SOUTH (or simply SOUTH or S)
ASK CORONER ABOUT THE BODY
TELL DUCHESS ABOUT THE RABBIT
EXAMINE THE SLIPPERS, THE DIARY, AND THE SANDALS
UNLOCK THE DESK WITH THE SILVER KEY
OPEN IT (It will be the last noun mentioned, the desk)
GET ALL
ENTER 123 (meaning house number 123 on the present street)
Compound commands can be created by connecting single commands (like those
above) with "AND", "THEN" or the punctuation symbols "," or ";" to connect two
or more separate commands, such as:
ALIGHT THE BUS THEN SOUTHWEST AND SOUTH
ENTER THE HOUSE AND KILL THE BURGLAR
There are twelve recognized directions for movement. To walk in one of these
directions (let's say north), you may either enter GO NORTH, WALK NORTH, or
leave out the verb and simply enter NORTH. The recognized directions are:
NORTH (N), SOUTH (S), EAST (E), WEST (W),
NORTHEAST (NE), SOUTHEAST (SE), NORTHWEST (NW), SOUTHWEST (SW),
UP (U), DOWN (D), ENTER, and EXIT
The status area on the top line tells you the room you are currently in,
as well as the current time. Some actions in the game are based on the
current time, so keep an eye on it.
The function keys have been predefined to stand for several of the most
frequently used commands.
Hitting the '?' key (during the game) will display a diagram of keys and
their definitions.
The game also recognizes several housekeeping commands. They are:
HELP Request help from the game
AGAIN or G Repeat the last command
OOPS Edit the last command entered
INVENTORY or I List money in purse, items held, and items worn
VERBOSE Provide verbose listing of a room each time entered
BRIEF Don't provide verbose listing
LIST EXITS List all obvious exit directions
SAVE Save the game to disk
RESTORE Restore a previously saved game
SCRIPT Send game text to printer (UNSCRIPT turns this off)
QUIT Quit the game
SCORE List present score, number of moves, and rooms visited
WAIT Wait for one turn
WAIT 5 Wait for 5 game minutes
WAIT 2100 Wait until 9:00 PM game time
In addition to the help provided by the HELP command, the user may also
call for hints through the POPHINT utility (this is loaded by the batch file
that starts up TJA). Press Alt-H to access the clues.
Cast of Characters:
From the Court
Anne Teda Telan Queen of Valdalan
Edgardo Tan Telan Her eldest son, future king of Valdalan
Danelo Tan Telan Her second son, Clara's squire
Patrika Pagel Telan Duchess of Kumeran and premier of Valdalan
Clara Tepat Telan Her daughter, coroner of Vered County
Gwenden Temar Assistant coroner of Vered County
Regalo Gwenden's squire
Resa Page to the Vered County coroner's office
Miranda Librarian to the Vered County coroner's office
Hudan Count of Vered County
Arena Spehu His wife, a former jeweler
Deren Hudan's butler
Lida Tever Senior Magistrate for Kumer County
Roberto Magistrate for the Duchy of Kumeran
From the Guilds
Gelfri Teval Patrika's father and founding Archmage
Dora Taren The humorless owner of The Jeweled Arena
Rita Zeca Dora's associate
Filipe Another jeweler
Vivan A baker who doesn't know her husband well enough
Peri A harpist
Innkeeper Proprietor of The Golden Harp, Kumer
Usher Someone who doesn't like disruptive people
Amanda Green A healer that's found a cure for the plague
Nera A competent healer, but not much more
Ernando A medical examiner working for the Vered coroner
Carlo An artist that specializes in sketches
Fernando Gwenden's father, a rather lackluster blacksmith
Kera Spefer His wife, and even more lacking in luster
Estra A porcelain maker seeking guild membership
A cobbler and a dry goods clerk
From the Executive Branch
Thered Highmaster Protector of Kumer County
Leron An associate protector in Central Kumer
Wenda Another associate protector in Central Kumer
Plen Yet another associate protector in Central Kumer
Werden Guard at Kumeran North Gate
From the Local Populace
A boy One with a penchant for playing stones
Ruben A thief that's just run out of luck
Tira A girl that doesn't like to talk with strangers
Oliva Tira's aunt
Fanatic Someone with his own idea of the laws of succession
Skeya A skunk (literally)
A bus driver and a carriage driver
Shareware:
This adventure is distributed as shareware. If you enjoyed playing this
adventure, please send $10 (U.S. funds only) to the author at the address
below. If you have any questions about the adventure, you may send them to
the same address.
David S. Raley
13523 Demetrias Way
Germantown, MD 20874
CIS: 72247,1153
Internet: 72247,1153@compuserve.com